FEEDBACK: My guildie got me a time card because he didn’t want to play his healer alone without my tank. Again, please take another look at what made healing FUN in this game and balance it across all healing classes, in addition to making healing an equally viable way to advance your character as tanking or dps.
Sage/Sorc used to have a rhythm to the rotation that made it meditative and fun. The recent changes of 1.2 removed that rhythm. The changes to cast time made them less effective in pvp where a nerf to output would have made more sense.
Thank you for the hard work and effort you put into this game. Please remember that the points of difference from SWTOR to other games in pvp are:
1. Less bracketed PVP from 1-49 allowing more guild/friend togetherness
2. Longer time-to-kill
3. Healing was actually fun!
Would love to see the game go back to those principles.
In addition, of course the rewards from warzones being somewhat equal made it possible for the losing side to be capable of gearing up and taking on the winning side, without severe server imbalances in power. People simply have more fun when the fight is more equal – as that makes for a more engaging, skillful fight.